The Fundamental Game Plans in Backgammon

It isn't surprising to find that backgammon involves a lot more strategy than just running your pieces across the board faster than your opponent can. The truth is that the game is really more tactical than that. In fact the game will involve a little math when dealing with the pip count and certain probabilities. But that doesn't exactly mean that backgammon is a really complicated game.

There are a few fundamental game plans used in backgammon. The first one is obvious, which is a race. The next is a form of aggressive attack known as the blitz. Third, we have one that involves making threats known as holding games. Next we have a cloak and dagger plan known as a back game. Lastly we have a phalanx method known as the priming game.

Our first game plan is a race. This game plan is pretty basic and rather obvious given the fact that both players are rolling dice and moving checkers all over the backgammon board. The race is a game plan that takes less emphasis on aggressive play. The whole plan even intensifies after both sides have slipped pass each other's forces and are running for the finish line. The pip count is important in this game plan when deciding on the cube action.

The opposite of the previous game plan is called the blitz. This game plan involves a lot of attacks on your opponent's forces and will be less concerned with winning a race. The idea behind all the hitting is to be able to trap your opponent's pieces on the bar and then bring your checkers to the home board in the process.

The holding game will become a very familiar situation to you as you play more backgammon games. This game plan is pretty much like a race except that both sides are left with the last few checkers and these are in a position to hit opposing forces given the chance. The name comes from the fact that you are holding your opponent back by threatening to capture the last few checkers crossing towards home.

A subtle cloak and dagger game plan is the back game. In this game plan the trailing player deliberately lets checkers get hit so these can take strategic positions on the opposing home board. The idea is to hit in the closing stages of the game and trap the opposing checkers and steal the victory.

A phalanx type of game plan is known as the priming game. In this game plan you line up your men into a long column (maximum of six points in length) thereby trapping any opposing checker while letting your own checkers make their way freely.

Any player can make use of these fundamental backgammon game plans. Sometimes it's a matter of personal preference and sometimes it is just a call to ingenuity.

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